Learn on PengiBig Ideas Math, Course 2, AcceleratedChapter 1: Transformations

Lesson 2: Translations

In this Grade 7 lesson from Big Ideas Math Course 2 Accelerated, students learn how to identify translations and perform them in the coordinate plane by sliding figures a given distance and direction without changing their size, shape, or orientation. Students explore how repeated translations of a single tile can produce tessellations, patterns that cover a plane with no gaps or overlaps. The lesson also has students compare corresponding vertices, side lengths, and angle measures of original and translated figures to establish congruence.

Section 1

Defining a Translation

Property

A translation is a rigid transformation that "slides" a figure across a plane to a new location. Every single point of the original figure (the pre-image) moves the exact same distance and in the exact same direction to create the new figure (the image). Because it is a rigid motion, the figure does not rotate, reflect, or change its size. Therefore, the pre-image and image are perfectly congruent and face the exact same way (they preserve orientation).

Examples

  • Macro View: Sliding a physical ruler across your desk without rotating it.
  • Micro Detail (Naming): When triangle ABC slides to a new position, the new triangle is named A'B'C' (read as "A prime, B prime, C prime"). Point A matches with A', B with B', and C with C'.
  • Micro Detail (Direction): If you draw a straight line from A to A' and another from B to B', those lines will be perfectly parallel and the exact same length.

Explanation

While the property tells us the shape just "slides," here are the micro-details to watch out for:

  1. Pre-image vs. Image: The original starting shape is called the "pre-image" (usually standard letters like A, B, C). The final landing spot is the "image" (indicated by the prime marks like A', B', C').
  2. Congruence: Because it's a "rigid" motion, the pre-image and image are exactly identical. If the side length of AB was 5 units, the side length of A'B' is strictly 5 units. No stretching allowed!

Section 2

Translations Preserve Size and Shape

Property

A translation is a rigid motion, meaning it preserves the size and shape of a figure. The translated figure (the image) is always congruent to the original figure (the preimage).

If figure FF is translated to create image FF', then FFF \cong F'. This means all corresponding side lengths and angle measures are equal.

Section 3

Writing a Coordinate Rule for a Translation

Property

The visual slide of a translation is written as an algebraic coordinate rule: (x, y) -> (x + a, y + b).

  • (x, y) represents any starting point on the pre-image.
  • "a" is the horizontal shift added to the x-coordinate (use +a for Right, -a for Left).
  • "b" is the vertical shift added to the y-coordinate (use +b for Up, -b for Down).

This single rule acts as a master instruction that applies identically to every point on the figure.

Examples

  • Translating Words to Rule: "Left 4, Up 5" becomes (x, y) -> (x - 4, y + 5).
  • Handling Zeroes: "Right 3, but no vertical movement" becomes (x, y) -> (x + 3, y). Notice we don't write y + 0, just y.
  • Finding the Rule from Math: If M(2, 5) moves to M'(7, 1):
    • x-change: 7 - 2 = +5
    • y-change: 1 - 5 = -4
    • Rule: (x, y) -> (x + 5, y - 4).

Explanation

Let's look at the hidden mechanics of this formula:

  1. The Arrow (->): This symbol means "maps to" or "becomes". It separates the "before" (x, y) from the "after" (x + a, y + b).
  2. It's a Master Template: The rule (x, y) -> (x + 2, y - 3) doesn't mean x equals 2. It means "take whatever your starting x-coordinate is, and add 2 to it." You apply this identical template to every single vertex of your shape.

Lesson overview

Expand to review the lesson summary and core properties.

Expand

Section 1

Defining a Translation

Property

A translation is a rigid transformation that "slides" a figure across a plane to a new location. Every single point of the original figure (the pre-image) moves the exact same distance and in the exact same direction to create the new figure (the image). Because it is a rigid motion, the figure does not rotate, reflect, or change its size. Therefore, the pre-image and image are perfectly congruent and face the exact same way (they preserve orientation).

Examples

  • Macro View: Sliding a physical ruler across your desk without rotating it.
  • Micro Detail (Naming): When triangle ABC slides to a new position, the new triangle is named A'B'C' (read as "A prime, B prime, C prime"). Point A matches with A', B with B', and C with C'.
  • Micro Detail (Direction): If you draw a straight line from A to A' and another from B to B', those lines will be perfectly parallel and the exact same length.

Explanation

While the property tells us the shape just "slides," here are the micro-details to watch out for:

  1. Pre-image vs. Image: The original starting shape is called the "pre-image" (usually standard letters like A, B, C). The final landing spot is the "image" (indicated by the prime marks like A', B', C').
  2. Congruence: Because it's a "rigid" motion, the pre-image and image are exactly identical. If the side length of AB was 5 units, the side length of A'B' is strictly 5 units. No stretching allowed!

Section 2

Translations Preserve Size and Shape

Property

A translation is a rigid motion, meaning it preserves the size and shape of a figure. The translated figure (the image) is always congruent to the original figure (the preimage).

If figure FF is translated to create image FF', then FFF \cong F'. This means all corresponding side lengths and angle measures are equal.

Section 3

Writing a Coordinate Rule for a Translation

Property

The visual slide of a translation is written as an algebraic coordinate rule: (x, y) -> (x + a, y + b).

  • (x, y) represents any starting point on the pre-image.
  • "a" is the horizontal shift added to the x-coordinate (use +a for Right, -a for Left).
  • "b" is the vertical shift added to the y-coordinate (use +b for Up, -b for Down).

This single rule acts as a master instruction that applies identically to every point on the figure.

Examples

  • Translating Words to Rule: "Left 4, Up 5" becomes (x, y) -> (x - 4, y + 5).
  • Handling Zeroes: "Right 3, but no vertical movement" becomes (x, y) -> (x + 3, y). Notice we don't write y + 0, just y.
  • Finding the Rule from Math: If M(2, 5) moves to M'(7, 1):
    • x-change: 7 - 2 = +5
    • y-change: 1 - 5 = -4
    • Rule: (x, y) -> (x + 5, y - 4).

Explanation

Let's look at the hidden mechanics of this formula:

  1. The Arrow (->): This symbol means "maps to" or "becomes". It separates the "before" (x, y) from the "after" (x + a, y + b).
  2. It's a Master Template: The rule (x, y) -> (x + 2, y - 3) doesn't mean x equals 2. It means "take whatever your starting x-coordinate is, and add 2 to it." You apply this identical template to every single vertex of your shape.