Learn on PengiSaxon Math, Course 3Chapter 7: Algebra

Investigation 7: Probability Simulation

In this Grade 8 lesson from Saxon Math Course 3, Chapter 7, students learn how to conduct a probability simulation using a spinner to model real-world events with a known theoretical probability. Students distinguish between theoretical probability and experimental probability by running multiple trials, recording outcomes, and calculating results such as the likelihood of winning at least once in three attempts. The lesson also challenges students to evaluate alternative simulation tools — including number cubes, coins, and colored marbles — to deepen their understanding of how to model a one-in-three probability.

Section 1

📘 Probability Simulation

New Concept

A probability simulation is a method used to model random events. It helps estimate probabilities for situations that are too difficult or impractical to test directly.

What’s next

This lesson is your hands-on introduction. You will soon build your own spinner, conduct trials, and analyze the results to find an experimental probability.

Section 2

Probability Simulation

Property

A probability simulation is a method used to model random events, which helps in estimating probabilities when they are difficult to calculate theoretically or test experimentally.

Examples

Use a spinner with a 120120^\circ “Win” section to simulate a 13\frac{1}{3} chance of getting a cereal box prize.
To simulate a basketball player who makes 4 in 6 free throws, roll a die. Let numbers 1-4 be a “make” and 5-6 be a “miss”.
To simulate picking one pair of socks from 2 blue and 4 black socks, put 2 blue and 4 black tiles in a bag and draw two without looking.

Explanation

Why buy 100 cereal boxes to find a prize? A simulation lets you “buy” them with a spinner or dice! It's a quick, cheap way to estimate the odds of winning without spending all your allowance on breakfast. It's like a math magic trick!

Section 3

Theoretical probability

Property

Theoretical probability is what we expect to happen in theory. It is calculated as P(extevent)=Number of favorable outcomesTotal number of outcomesP( ext{event}) = \frac{\text{Number of favorable outcomes}}{\text{Total number of outcomes}}, assuming a world of perfect fairness.

Examples

The theoretical probability of a fair coin landing on heads is 12\frac{1}{2}.
The theoretical probability of rolling a 5 on a standard six-sided die is 16\frac{1}{6}.
The company claims 1 in 3 boxes win, so the theoretical probability of winning is 13\frac{1}{3}.

Explanation

Think of this as the “on paper” probability, what math predicts should happen. It’s like the game's official rulebook telling you the odds before you play. It’s the ideal chance, but remember, real life doesn't always follow the script perfectly!

Section 4

Calculating Experimental Probability

Property

Experimental probability is based on the actual results of an experiment. It is calculated as

P(extevent)=Number of times event occursTotal number of trialsP( ext{event}) = \frac{\text{Number of times event occurs}}{\text{Total number of trials}}

Examples

  • If you flip a coin 20 times and get 12 heads, the experimental probability of heads is 1220\frac{12}{20}, or 35\frac{3}{5}.
  • Our sample simulation of 3 trials had 2 winners, so the experimental probability was P(extatleastonewinner)=23P( ext{at least one winner}) = \frac{2}{3}.
  • A player makes 8 out of 10 free throws. Their experimental probability of making a shot is 810\frac{8}{10}.

Explanation

This is probability in the wild! It’s the result you get from actually doing an experiment, like your spinner simulation. It’s what happened, not what should have happened. The more trials you do, the more reliable this result becomes.

Book overview

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Continue this chapter

Chapter 7: Algebra

  1. Lesson 1

    Lesson 61: Sequences

  2. Lesson 2

    Lesson 62: Graphing Solutions to Inequalities on a Number Line

  3. Lesson 3

    Lesson 63: Rational Numbers, Non-Terminating Decimals, and Percents and Fractions with Negative Exponents

  4. Lesson 4

    Lesson 64: Using a Unit Multiplier to Convert a Rate

  5. Lesson 5

    Lesson 65: Applications Using Similar Triangles

  6. Lesson 6

    Lesson 66: Special Right Triangles

  7. Lesson 7

    Lesson 67: Percent of Change

  8. Lesson 8

    Lesson 68: Probability Multiplication Rule

  9. Lesson 9

    Lesson 69: Direct Variation

  10. Lesson 10

    Lesson 70: Solving Direct Variation Problems

  11. Lesson 11Current

    Investigation 7: Probability Simulation

Lesson overview

Expand to review the lesson summary and core properties.

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Section 1

📘 Probability Simulation

New Concept

A probability simulation is a method used to model random events. It helps estimate probabilities for situations that are too difficult or impractical to test directly.

What’s next

This lesson is your hands-on introduction. You will soon build your own spinner, conduct trials, and analyze the results to find an experimental probability.

Section 2

Probability Simulation

Property

A probability simulation is a method used to model random events, which helps in estimating probabilities when they are difficult to calculate theoretically or test experimentally.

Examples

Use a spinner with a 120120^\circ “Win” section to simulate a 13\frac{1}{3} chance of getting a cereal box prize.
To simulate a basketball player who makes 4 in 6 free throws, roll a die. Let numbers 1-4 be a “make” and 5-6 be a “miss”.
To simulate picking one pair of socks from 2 blue and 4 black socks, put 2 blue and 4 black tiles in a bag and draw two without looking.

Explanation

Why buy 100 cereal boxes to find a prize? A simulation lets you “buy” them with a spinner or dice! It's a quick, cheap way to estimate the odds of winning without spending all your allowance on breakfast. It's like a math magic trick!

Section 3

Theoretical probability

Property

Theoretical probability is what we expect to happen in theory. It is calculated as P(extevent)=Number of favorable outcomesTotal number of outcomesP( ext{event}) = \frac{\text{Number of favorable outcomes}}{\text{Total number of outcomes}}, assuming a world of perfect fairness.

Examples

The theoretical probability of a fair coin landing on heads is 12\frac{1}{2}.
The theoretical probability of rolling a 5 on a standard six-sided die is 16\frac{1}{6}.
The company claims 1 in 3 boxes win, so the theoretical probability of winning is 13\frac{1}{3}.

Explanation

Think of this as the “on paper” probability, what math predicts should happen. It’s like the game's official rulebook telling you the odds before you play. It’s the ideal chance, but remember, real life doesn't always follow the script perfectly!

Section 4

Calculating Experimental Probability

Property

Experimental probability is based on the actual results of an experiment. It is calculated as

P(extevent)=Number of times event occursTotal number of trialsP( ext{event}) = \frac{\text{Number of times event occurs}}{\text{Total number of trials}}

Examples

  • If you flip a coin 20 times and get 12 heads, the experimental probability of heads is 1220\frac{12}{20}, or 35\frac{3}{5}.
  • Our sample simulation of 3 trials had 2 winners, so the experimental probability was P(extatleastonewinner)=23P( ext{at least one winner}) = \frac{2}{3}.
  • A player makes 8 out of 10 free throws. Their experimental probability of making a shot is 810\frac{8}{10}.

Explanation

This is probability in the wild! It’s the result you get from actually doing an experiment, like your spinner simulation. It’s what happened, not what should have happened. The more trials you do, the more reliable this result becomes.

Book overview

Jump across lessons in the current chapter without opening the full course modal.

Continue this chapter

Chapter 7: Algebra

  1. Lesson 1

    Lesson 61: Sequences

  2. Lesson 2

    Lesson 62: Graphing Solutions to Inequalities on a Number Line

  3. Lesson 3

    Lesson 63: Rational Numbers, Non-Terminating Decimals, and Percents and Fractions with Negative Exponents

  4. Lesson 4

    Lesson 64: Using a Unit Multiplier to Convert a Rate

  5. Lesson 5

    Lesson 65: Applications Using Similar Triangles

  6. Lesson 6

    Lesson 66: Special Right Triangles

  7. Lesson 7

    Lesson 67: Percent of Change

  8. Lesson 8

    Lesson 68: Probability Multiplication Rule

  9. Lesson 9

    Lesson 69: Direct Variation

  10. Lesson 10

    Lesson 70: Solving Direct Variation Problems

  11. Lesson 11Current

    Investigation 7: Probability Simulation